Unity
Solar System – Shader
The goal of the assignment was to create shaders in Unreal Engine. The aim was for the student to be able to create shaders based on a description with the help of basic knowledge of the Unreal engine.
![](https://frojmark.net/jessika/wp-content/uploads/2024/05/Solsystem.png)
Blender
![](https://frojmark.net/jessika/wp-content/uploads/2024/05/Modern_room-1024x576.jpg)
Blender 3D Modeling
Duration: One Week
The goal of the assignment was to select a room type (e.g., garage, bedroom) and concentrate on a specific area, like a wall or corner. After sketching the room layout and setting up a camera angle, students will model foundational elements like furniture. Basic texturing and lighting setup will follow, with continual refinement throughout the week.
Blender Animation Project
Duration: One Week
The main theme of the project is to put together the animation skills acquired during animation lessons to craft a complete animation sequence.
Photoshop
![](https://frojmark.net/jessika/wp-content/uploads/2024/05/1.png)
Task: Select a car brand and try to align a watch company’s identity to one of the cars of that brand.
Duration: One week
In this assignment, the goal is to seamlessly merge the essence of a prominent watch company with the distinctive character of a chosen car brand’s vehicle. With just one week, the challenge lies in crafting a compelling fusion of automotive excellence and horological sophistication.
![](https://frojmark.net/jessika/wp-content/uploads/2024/05/2.png)
![](https://frojmark.net/jessika/wp-content/uploads/2024/05/3.png)
I aimed to create a sophisticated car with a concrete and sleek identity, and Rolls-Royce perfectly meets my criteria. I extensively incorporated the Rolex logo into the design process.
Final result – Inspo clock
![](https://frojmark.net/jessika/wp-content/uploads/2024/05/4.png)
Houdini
In progress…